Dodgeball Rules

THE GAME

The object of the game is to eliminate all opposing players by getting them “OUT.”

This may be done by:

  • Hitting an opposing player with a LIVE thrown ball below the shoulders.
  • Catching a LIVE ball thrown by your opponent before it touches the ground or net.

Definition: LIVE: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc)

THE TEAM

Teams will be made up of 6 players. Six (6) players will compete on a side; others will be available as substitutes. Substitutes may enter the game only in the case of injury. Teams may have a different 6 players for the start of each end.

THE FIELD

A single court is used and is divided into two (2) equal sections by a center-line and attack-lines 3m from, and parallel to the center line, with a retreat line 3mtrs from the back netting.

THE EQUIPMENT

The official ball used in league play will be an 8.25” rubber-coated foam ball.

BOUNDARIES

During play, all players must remain within playing area (between the attack and retreat lines). Once dodgeballs have been retrieved no player is to pass over the attack lines or behind the retreat line or back net. Players who are ‘out’ by a ball must leave the court immediately. Players may only enter the safe zone to collect balls and must immediately return to the playing area.

START OF PLAY

Game begins with 3 players from each team standing along the center line. Each of these players has a ball; the remaining 3 players from each team stand in their teams’ area i.e. not in the safe zone. When all players are ready the referee blows the whistle. This officially starts the contest. After whistle the ball must be taken behind the attack-line before it can be legally thrown. An illegal throw will cause the player to be tagged and removed from the match.

SCORING AND WINNING A GAME

The first team to legally eliminate all opposing players will receive 1 point. Teams then return to the court to start again. The team with the greatest contest wins after 40 minutes is declared the winner.

TIMING

Teams will swap ends at the end of each quarter. Each quarter runs for 9 mins with a 2 min break for half time.

SUBSTITUTIONS

Substitutions may only be made at the end of each contest. Substitutions are allowed for injured players.

5-SECOND VIOLATION

In order to reduce stalling, a violation will be called if a team in the lead controls all six (6) balls on their side of the court for more than 5 seconds. This also applies to tied teams.

RULE ENFORCEMENT

Rules will be enforced primarily by the “honesty system”*. Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. All contests will be supervised by a court referee*. The court referee’s responsibility will be to rule on any situation in which teams cannot agree. THE COURT REFEREE’S DECISION IS FINAL – NO EXCEPTIONS.

BCIS Code of Conduct

  • Understand, appreciate and abide by the rules of the game.
  • Respect the integrity and judgment of game officials and BCIS staff.
  • Respect your opponent.
  • Be responsible for your actions and maintain self-control.
  • Do not taunt or bait opponents and refrain from using foul or abusive language.